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Second Life, examined
"The Emergence of a New Global Culture," Rita J. King
Talking Transatlantic (The British Council)
http://www.worldpublicopinion.org/pipa/pdf/mar08/BritCouncil_Mar08_rpt.pdf
The Legal Thing: Notes from a General Counsel (Sun Microsystem's Mike Dillon)
http://blogs.sun.com/dillon/entry/second_life
"I just completely a 40 page illustrated retrospective on my learning from an initial year and half exploring Second Life. I've focused on 12 themes that have posed the most interesting questions and learning in this new medium, which increasingly represents an integrated experience in self-organizing, web 2.0 phenomena, all embedded in a 3D dynamic environment."
Talking Transatlantic (The British Council)
http://www.worldpublicopinion.org/pipa/pdf/mar08/BritCouncil_Mar08_rpt.pdf
The Legal Thing: Notes from a General Counsel (Sun Microsystem's Mike Dillon)
http://blogs.sun.com/dillon/entry/second_life
Second Life (May 4, 2008)
But most of the conversation was about how these technologies can be a valuable tool for the legal profession. For example, some law schools are already using virtual classrooms for instruction. My team has also been discussing whether this would be a good way to deliver compliance and other training to employees. No doubt there will plenty of future opportunity to use sites like Second Life to enable information sharing within firms, in-house legal departments and between attorneys and clients. But, to be candid, at this stage the virtual experience is not yet compelling. Despite my good looking avatar-self, the overall visual effect is still primitive and coarse and the UI is a barrier. Overall, the experience feels more like participating in a conference call while watching a mid-1960's cartoon. But one only has to imagine the impact when the bandwidth and rendering capabilities deliver the visual experience found in today's gaming and movie releases. At that point, people will sense a greater integration between their virtual and "real" identities making these tools more effective.
Second Life Retrospective, by David Sibbet ('Sunseed Bardeen')
http://www.davidsibbet.com/david_sibbet/2007/11/second-life-ret.html"I just completely a 40 page illustrated retrospective on my learning from an initial year and half exploring Second Life. I've focused on 12 themes that have posed the most interesting questions and learning in this new medium, which increasingly represents an integrated experience in self-organizing, web 2.0 phenomena, all embedded in a 3D dynamic environment."
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, May 27 2008, 8:58 PM EDT
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