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052208 transcript
The 052408 transcript is probably clearer and more useful than this one... -kf
You: we were just getting started talking about scripting
Montserrat Biedermann: okey doke
You: LSL - "Linden Scripting Language" - is the language used to give objects "intelligence" -- to make them move, change color, give out items, act as monitors, and many other things
You: if you're familiar with programming, it is similar to a c+ language, I believe
You: I'm not a programmer, so I'm not sure what that means
You: I'm going to stick with what I know about scripting, which is basically how to adapt other people's scripts for some specific purposes
You: I have found a good scripting tutorial in-world, similar to the ivory tower for primitives
Jezzie Woodget accepted your inventory offer.
Montserrat Biedermann accepted your inventory offer.
Jezzie Woodget: thx
You: here's a landmark in case you want to visit it
Montserrat Biedermann: thanks!
You: I also found a decent intro video
You: if you want to watch it - it's about 5 minutes long - so i won't take your time with it now
You: technically, An internal, event-driven, C/Java-style language which allows you to control object and avatar behavior, up to and including mini-games and other complex programs"
You: LSL can be confusing, but luckily, many of the scripts I tend to use come with instructions
You: let me hand you one to look at while we talk
Montserrat Biedermann accepted your inventory offer.
Jezzie Woodget accepted your inventory offer.
Montserrat Biedermann: thanks!
Jezzie Woodget: thx
You: if you open up the script, it will be pretty daunting
You: it starts off at the top with red text // Simple freebie giver script v.0.22
You: did I give you th right one?
Jezzie Woodget: i have 0.23
You: oh yes, i misread it, that's right
You: text that is preceded by // is a comment
You: it is ignored when the program runs
You: linden scripts show comments in the color red
You: so it's easy to see them
You: comments are often used to give instructions
You: many scripts are created with the idea that the user will make some alterations
You: but usually the alterations will be very specific
You: for instance in this script, unless you are familiar with scripting, you don't want to change anything except spots where there is a red comment
You: this long complex script is something you can use to set up a freebie giver
You: and even tho it's long and complex you don't really have to change anything
Object: Ready to dispense items
You: so
You: how do you use it?
You: make an object
You: a simple cube will do
You: and drag the script into its "contents" area
You: we did this way back when we created our office signs
You: why don't you go ahead and do that now
Montserrat Biedermann: i'll watch...:-) i'm still working building 101...:-)
You decline 'Simple freebie giver by Ordinal Malaprop' (
http://slurl.com/secondlife/Eduisland%204/44/149/24
) from Object.
You: ok
Jezzie Woodget: my object is ready to dispense
You: you sshould be able to put items, notecards, textures, etc in there
You: and the box will give them to people who touch it
Object owned by Cat Galileo gave you 'Simple freebie giver by Ordinal Malaprop' (
http://slurl.com/secondlife/Eduisland%204/44/149/24
).
You: mine seems to be not working
Galileo Law Directory whispers: [READY] : Published by Cat Galileo.
Galileo Law Directory whispers: [READY] : 33 pages.
Galileo Law Directory whispers: [READY] : ID: 0-706-17114-5-57-67-DsFg
Galileo Law Directory whispers: [READY] : Date published: Jun 17, 2007
Galileo Law Directory whispers: [READY] : THiNC Publication v2.3a Script
Object owned by Cat Galileo gave you 'Galileo Law Directory' (
http://slurl.com/secondlife/Eduisland%204/44/149/24
).
You: ok let me give you another example
Jezzie Woodget: wait
You: yes?
Jezzie Woodget: how do I put objects in there
You: drag them from your inventory into the cube's "contents" tab
Jezzie Woodget: k
You decline 'About the Galileo Law Directory' (
http://slurl.com/secondlife/Eduisland%204/44/149/24
) from Object.
Jezzie Woodget accepted your inventory offer.
Montserrat Biedermann accepted your inventory offer.
Montserrat Biedermann: tx!
You: if you specifically want to give a notecard, which I often do, this script is shorter and easier to look at
You: it's set up to play a sound, also. to do that you would have to put a sound in the content of the object
You decline 'About the Galileo Law Directory' (
http://slurl.com/secondlife/Eduisland%204/44/149/24
) from Object.
You decline 'About the Galileo Law Directory' (
http://slurl.com/secondlife/Eduisland%204/44/149/24
) from Object.
Jezzie Woodget: how do we create notecards?
You: go to your inventory
You: click on the "create" menu
You: and choose new note
Jezzie Woodget: thx
You: it will make a notecard called "new note
You: you will want to change that
You: probably
You: which you do by right-clicking the new note in inventory and renaming it
You: can you please right-click and edit the monitor here?
You: this is an example of a script that you will change specific line to get it to do what you want
You: can you open and read the script? not sure if you will have permissions to do that.
Jezzie Woodget: yes
You: ok
Object: Hello, Avatar!
You: thsee monitors are made by bucky barkley
You: he also makes some of the webpage displayers and video displayers around the libraries
You: he works with the libraries very closely
You: and you can get his items at no charge for educational / library use
You: the script we have here is called "Bucky's Web Browser 1.1"
Jezzie Woodget: can we copy this one, or do we need to go through him?
You: he has more recent versions out
You: but I haven't gotten ahold of them
You: the nice thing about bucky's scripts is that he comments them liberally
You: if you scan down the script you will see little red notes
You: telling you what certain lines do, and how to change them if you want
You: for instance about one screen down there is a line that says "//message to display"
You: this is the line that makes it say "starting web browser" when it is first ressed or when something is changed
You: you can change the text in between the " " and have it say anything
You: he also tells you how to change the color of the text and how transparent it is in the next line
You: s
You: so, this object displays a list of web pages you can choose to visit
You: the one I have here has a set of news pages
You: if you click it (without editing) it should offer to launch CNN, Washington post, etc.
You: and the user can click the number to launch watever they choose
You: or click ignore to make the dialog box go away
You: so how does the item know what websites to display?
You: Bucky has set up the script so that it reads from a notecard, which also has to live inside the object's Content tab
You: if you edit the monitor and look in its contents, you'll see a notecard called urls
You: and if you open thata notecard you will see chatChannel, dialog Channel, and then a bunc h of urls
You: do you both see that?
Jezzie Woodget: yes
You: ok
You: this notecard must be named urls
You: because that is how the script will be looking for it
You: if it's named URLs, or links, or New note, or anything else, the script wont' find it and will give an error
You: it must also be set up in the format that it is set up here
You: chatChannell = XXX - you can choose what chatChannel it uses, but 533 is fine
You: the ChatChannel is like a channel on the radio - the object will talk to the person who touches it on that chatChannel, and other people around won't see it
You: same with dialogChannel, that is how the person who touches it sees the blue dialog box but the others around don't
You: The urls themselves are made up of the name you want displayed in the dialog box (keep it short) -- example, CNN
You: then a space, then =, then a space, and then the url itself
You: again the grammar is very important
You: wrong number of spaces may mess it up
You: it looks like it doesn't care how many spaces before the = but it probably requires just the one afterwards
You: so, you can edit this card right in the ojbect's inventory and click save (if it's your own objecct) or you can delete the urls notecard, and drag a new one from your inventory into the item
You: does this all make sense, am I going to slow? or too fast?
Jezzie Woodget: about right for me
Montserrat Biedermann: ditto
You: great
You: there are lots and lots of free scripts around, and some really nice ones are distriubted free by the educational groups
You: a great place to get scripts and scripted objects for free or cheap is the ICT library
Jezzie Woodget accepted your inventory offer.
Montserrat Biedermann accepted your inventory offer.
You: here's some info about the library including landmarks
Montserrat Biedermann: thanks!
Jezzie Woodget: thanks. how do you "give" notecards, landmarks, etc.?
You: open your inventory and "drag" them right onto the other person's avatar, if you are nearby
You: if you are not nearby, open their profile (maybe by searching for them, or clicking on it if they are on your friends lislt or member of a group you're in) and drag the item onto the spot on the profile
You: that says drop inventory item here
You: this should work for any type of object, script, landmark, notecard, etc, as long as you have permission to transfer it
You: if you have permission to transfer AND copy, you'll keep your own copy
You: if you have permission to transfer BUT NOT copy, you will give them your only copy
Jezzie Woodget: oops
You: youu can check what kinds of permissions you have on an object by either right-clicking it in inventory and choosing properties
You: or right clicking the actual ressed object and looking at the "general" tab
You: if it's an object you made or have modify permission on, you can set the permissions for future users
Montserrat Biedermann: are there any types of permissions we should be sure to set or have? I'm thinking about griefing?
You: hm
You: each object has its own permissions
You: I'm not sure how the object permissions would affect griefing -- what are you thinking of?
Montserrat Biedermann: I think I'm confusing it with scripting
You: ok
You: if someone starts handing you a lot of items (or an ojbect barrages you with items) you can mute the person or object
You: by right-clicking, choosing "more" from the pie menu, until you reach the "Mute" opption
You: sometimes people use that to grief others because it can lag you out and prevent you from doing other things
You: ok we have looked at the monitor that offers to launch web pages
You: and we have tried to look at a note-card giver
You: the last itme on this shelf here, the ball with funky patterns, will give anything in its inventory
You: if you right click on it and look at the script, you will see that there is a lot of red text telling you how it worls
You: by default this script only gives objects to its owner
You: and it gives everything in its inventory (except the script itself), not just a notecard or what have you
You: right up at the top is the phrase integer owneronly = 0
Jezzie Woodget: I can't open this script
You: ok
Montserrat Biedermann accepted your inventory offer.
Montserrat Biedermann: thanks
Jezzie Woodget accepted your inventory offer.
Jezzie Woodget: thx
You: ok
You: open that up and you will see a bunch of red text explaining about it
You: it's been released to the public domain, so you can use it at will
Jezzie Woodget: It says I'm not allowed to view script
Montserrat Biedermann: ditto
BrianA Corleone is Offline
Montserrat Biedermann accepted your inventory offer.
You: try this one
Jezzie Woodget accepted your inventory offer.
Jezzie Woodget: success
You: i think i had permissions set wrong - working now?
Montserrat Biedermann: that one worked
You: ok
You: sorry
You: top has red text explaining it,
You: then the first line underneath the red is "integer owneronly =0;
You: this is really the only line you will probably change in this whole script
You: if it's set to 0, the object will give items to everyone
You: if it's set to 1, the object will give items only to the owner
You: (which could be userful for storing a bunc h of textures without taking up inventory space, but not giving them out to people, for instance)
You: this round item is using it specifically to give out a notecard and a landmark
You: the notecard and the landmark are in the ball's Contents tab
Online Monitor by AngryBeth Shortbread: Time's up Cat Galileo, You need a break from the computer...
You: however, you can put anything you want, and any number of things
Online Monitor by AngryBeth Shortbread: Time's up Cat Galileo, You need a break from the computer...
Online Monitor by AngryBeth Shortbread: Time's up Cat Galileo, You need a break from the computer...
Online Monitor by AngryBeth Shortbread: Time's up Cat Galileo, You need a break from the computer...
You: my online monitor is telling me my time's up, i need a break from the computer
You: that's funny, i didn't know it would do that
Online Monitor by AngryBeth Shortbread: Time's up Cat Galileo, You need a break from the computer...
Online Monitor by AngryBeth Shortbread: Time's up Cat Galileo, You need a break from the computer...
Online Monitor by AngryBeth Shortbread whispers: The Clock is ticking Cat Galileo
You: ok so this is a script you can use to give out anything without much changes
You: "giver example" is the name I gave it
You: you can make any type object and stick it in there
You: useful for giving out notecards, maybe books, textures, whatever your library wants to distribute
You: so we've seen the web monitor and a couple different tools for giving out items
Jeremy Kabumpo is Online
You: and we've seen that different scripts are customized in different ways -- some by changing lines in the script itself (like changing owneronly from 1 to 0) and some by using an accompanying notecard (like the URLS notecard in the monitor)
You: this is another bucky product
You: the video player
You: the video player has an URLS notecard in it
You: and it also has a screen-texture in it
You: both are important
You: the URLS notecard directs the object to play specific videos hosted on the web
You: the screen-texture is used to specify where the videos play
You: it has to be named screen-texture exactly
You: but can be any texture you choose as long as you name it that
You: so that's another way scripts can get input -- from the names of items in the content of the object
You: this will generally be explained in a notecard or maybe web based documentation in the item
You: for instance this comes with a notecard that explains a lot about how to change its settings
You: and you can also go to the web for a users manual
Jezzie Woodget: the video player can't be copied
Jezzie Woodget: does Bucky have a site where we can get his stuff?
You: when you buy (or get for free) tools like this, you will usually have to make thata kind of changes, but it may vary from object to object, so read the notes
You: the video player is something bucky set to only sell one copy of
You: he had a store until recently but it closed
Jezzie Woodget: k
You: i am meaning to get in touch with him to find out how to get more
You: he's tking a break from SL but said he would still supply educational groups with his items
Jeremy Kabumpo is Offline
You: he's a regular in the Alliance Second Life Library google group so he's easy to get in touch with, I just haven't done it yet
You: well
You: i feel t his was a really poor intro to scripting
You: I'm sorry
You: i hope it was useful
Jezzie Woodget: no! it was great
Montserrat Biedermann: no this is fine
Jezzie Woodget: I can't wait to get started
You: and I do suggest taking a look at the video here and the others linked from the website
You: they are more "scripting" and less modifying other people's scripts
You: also New citizens Inc does classes, as do other areas, and that tutorial College of Scripting.... seems pretty good
You: really tho, learning scripting in depth is a bigger project than I want to do
You: do you guys have any questions or comments before I let you get on with your day? :)
You: also New citizens Inc does classes, as do other areas, and that tutorial College of Scripting.... seems pretty good
You: really tho, learning scripting in depth is a bigger project than I want to do
You: do you guys have any questions or comments before I let you get on with your day? :)
Jezzie Woodget: not right now. Thanks.
Montserrat Biedermann: do we have a deadline for our individual projects? and will you post when you're available to help?
You: the deadline is august 13, since we have open house on aug. 14
You: if you have an idea that requires funding, I wil need to know by June 30 so we can decide how to allocate funding and hire the builder
You: I will be available to help Wed. Thurs. and Sat (as i have been) and by appointment, unless there's need for more time
Montserrat Biedermann: okey doke, thanks!
You: thank you!
You: we were just getting started talking about scripting
Montserrat Biedermann: okey doke
You: LSL - "Linden Scripting Language" - is the language used to give objects "intelligence" -- to make them move, change color, give out items, act as monitors, and many other things
You: if you're familiar with programming, it is similar to a c+ language, I believe
You: I'm not a programmer, so I'm not sure what that means
You: I'm going to stick with what I know about scripting, which is basically how to adapt other people's scripts for some specific purposes
You: I have found a good scripting tutorial in-world, similar to the ivory tower for primitives
Jezzie Woodget accepted your inventory offer.
Montserrat Biedermann accepted your inventory offer.
Jezzie Woodget: thx
You: here's a landmark in case you want to visit it
Montserrat Biedermann: thanks!
You: I also found a decent intro video
You: if you want to watch it - it's about 5 minutes long - so i won't take your time with it now
You: technically, An internal, event-driven, C/Java-style language which allows you to control object and avatar behavior, up to and including mini-games and other complex programs"
You: LSL can be confusing, but luckily, many of the scripts I tend to use come with instructions
You: let me hand you one to look at while we talk
Montserrat Biedermann accepted your inventory offer.
Jezzie Woodget accepted your inventory offer.
Montserrat Biedermann: thanks!
Jezzie Woodget: thx
You: if you open up the script, it will be pretty daunting
You: it starts off at the top with red text // Simple freebie giver script v.0.22
You: did I give you th right one?
Jezzie Woodget: i have 0.23
You: oh yes, i misread it, that's right
You: text that is preceded by // is a comment
You: it is ignored when the program runs
You: linden scripts show comments in the color red
You: so it's easy to see them
You: comments are often used to give instructions
You: many scripts are created with the idea that the user will make some alterations
You: but usually the alterations will be very specific
You: for instance in this script, unless you are familiar with scripting, you don't want to change anything except spots where there is a red comment
You: this long complex script is something you can use to set up a freebie giver
You: and even tho it's long and complex you don't really have to change anything
Object: Ready to dispense items
You: so
You: how do you use it?
You: make an object
You: a simple cube will do
You: and drag the script into its "contents" area
You: we did this way back when we created our office signs
You: why don't you go ahead and do that now
Montserrat Biedermann: i'll watch...:-) i'm still working building 101...:-)
You decline 'Simple freebie giver by Ordinal Malaprop' (
http://slurl.com/secondlife/Eduisland%204/44/149/24
) from Object.
You: ok
Jezzie Woodget: my object is ready to dispense
You: you sshould be able to put items, notecards, textures, etc in there
You: and the box will give them to people who touch it
Object owned by Cat Galileo gave you 'Simple freebie giver by Ordinal Malaprop' (
http://slurl.com/secondlife/Eduisland%204/44/149/24
).
You: mine seems to be not working
Galileo Law Directory whispers: [READY] : Published by Cat Galileo.
Galileo Law Directory whispers: [READY] : 33 pages.
Galileo Law Directory whispers: [READY] : ID: 0-706-17114-5-57-67-DsFg
Galileo Law Directory whispers: [READY] : Date published: Jun 17, 2007
Galileo Law Directory whispers: [READY] : THiNC Publication v2.3a Script
Object owned by Cat Galileo gave you 'Galileo Law Directory' (
http://slurl.com/secondlife/Eduisland%204/44/149/24
).
You: ok let me give you another example
Jezzie Woodget: wait
You: yes?
Jezzie Woodget: how do I put objects in there
You: drag them from your inventory into the cube's "contents" tab
Jezzie Woodget: k
You decline 'About the Galileo Law Directory' (
http://slurl.com/secondlife/Eduisland%204/44/149/24
) from Object.
Jezzie Woodget accepted your inventory offer.
Montserrat Biedermann accepted your inventory offer.
Montserrat Biedermann: tx!
You: if you specifically want to give a notecard, which I often do, this script is shorter and easier to look at
You: it's set up to play a sound, also. to do that you would have to put a sound in the content of the object
You decline 'About the Galileo Law Directory' (
http://slurl.com/secondlife/Eduisland%204/44/149/24
) from Object.
You decline 'About the Galileo Law Directory' (
http://slurl.com/secondlife/Eduisland%204/44/149/24
) from Object.
Jezzie Woodget: how do we create notecards?
You: go to your inventory
You: click on the "create" menu
You: and choose new note
Jezzie Woodget: thx
You: it will make a notecard called "new note
You: you will want to change that
You: probably
You: which you do by right-clicking the new note in inventory and renaming it
You: can you please right-click and edit the monitor here?
You: this is an example of a script that you will change specific line to get it to do what you want
You: can you open and read the script? not sure if you will have permissions to do that.
Jezzie Woodget: yes
You: ok
Object: Hello, Avatar!
You: thsee monitors are made by bucky barkley
You: he also makes some of the webpage displayers and video displayers around the libraries
You: he works with the libraries very closely
You: and you can get his items at no charge for educational / library use
You: the script we have here is called "Bucky's Web Browser 1.1"
Jezzie Woodget: can we copy this one, or do we need to go through him?
You: he has more recent versions out
You: but I haven't gotten ahold of them
You: the nice thing about bucky's scripts is that he comments them liberally
You: if you scan down the script you will see little red notes
You: telling you what certain lines do, and how to change them if you want
You: for instance about one screen down there is a line that says "//message to display"
You: this is the line that makes it say "starting web browser" when it is first ressed or when something is changed
You: you can change the text in between the " " and have it say anything
You: he also tells you how to change the color of the text and how transparent it is in the next line
You: s
You: so, this object displays a list of web pages you can choose to visit
You: the one I have here has a set of news pages
You: if you click it (without editing) it should offer to launch CNN, Washington post, etc.
You: and the user can click the number to launch watever they choose
You: or click ignore to make the dialog box go away
You: so how does the item know what websites to display?
You: Bucky has set up the script so that it reads from a notecard, which also has to live inside the object's Content tab
You: if you edit the monitor and look in its contents, you'll see a notecard called urls
You: and if you open thata notecard you will see chatChannel, dialog Channel, and then a bunc h of urls
You: do you both see that?
Jezzie Woodget: yes
You: ok
You: this notecard must be named urls
You: because that is how the script will be looking for it
You: if it's named URLs, or links, or New note, or anything else, the script wont' find it and will give an error
You: it must also be set up in the format that it is set up here
You: chatChannell = XXX - you can choose what chatChannel it uses, but 533 is fine
You: the ChatChannel is like a channel on the radio - the object will talk to the person who touches it on that chatChannel, and other people around won't see it
You: same with dialogChannel, that is how the person who touches it sees the blue dialog box but the others around don't
You: The urls themselves are made up of the name you want displayed in the dialog box (keep it short) -- example, CNN
You: then a space, then =, then a space, and then the url itself
You: again the grammar is very important
You: wrong number of spaces may mess it up
You: it looks like it doesn't care how many spaces before the = but it probably requires just the one afterwards
You: so, you can edit this card right in the ojbect's inventory and click save (if it's your own objecct) or you can delete the urls notecard, and drag a new one from your inventory into the item
You: does this all make sense, am I going to slow? or too fast?
Jezzie Woodget: about right for me
Montserrat Biedermann: ditto
You: great
You: there are lots and lots of free scripts around, and some really nice ones are distriubted free by the educational groups
You: a great place to get scripts and scripted objects for free or cheap is the ICT library
Jezzie Woodget accepted your inventory offer.
Montserrat Biedermann accepted your inventory offer.
You: here's some info about the library including landmarks
Montserrat Biedermann: thanks!
Jezzie Woodget: thanks. how do you "give" notecards, landmarks, etc.?
You: open your inventory and "drag" them right onto the other person's avatar, if you are nearby
You: if you are not nearby, open their profile (maybe by searching for them, or clicking on it if they are on your friends lislt or member of a group you're in) and drag the item onto the spot on the profile
You: that says drop inventory item here
You: this should work for any type of object, script, landmark, notecard, etc, as long as you have permission to transfer it
You: if you have permission to transfer AND copy, you'll keep your own copy
You: if you have permission to transfer BUT NOT copy, you will give them your only copy
Jezzie Woodget: oops
You: youu can check what kinds of permissions you have on an object by either right-clicking it in inventory and choosing properties
You: or right clicking the actual ressed object and looking at the "general" tab
You: if it's an object you made or have modify permission on, you can set the permissions for future users
Montserrat Biedermann: are there any types of permissions we should be sure to set or have? I'm thinking about griefing?
You: hm
You: each object has its own permissions
You: I'm not sure how the object permissions would affect griefing -- what are you thinking of?
Montserrat Biedermann: I think I'm confusing it with scripting
You: ok
You: if someone starts handing you a lot of items (or an ojbect barrages you with items) you can mute the person or object
You: by right-clicking, choosing "more" from the pie menu, until you reach the "Mute" opption
You: sometimes people use that to grief others because it can lag you out and prevent you from doing other things
You: ok we have looked at the monitor that offers to launch web pages
You: and we have tried to look at a note-card giver
You: the last itme on this shelf here, the ball with funky patterns, will give anything in its inventory
You: if you right click on it and look at the script, you will see that there is a lot of red text telling you how it worls
You: by default this script only gives objects to its owner
You: and it gives everything in its inventory (except the script itself), not just a notecard or what have you
You: right up at the top is the phrase integer owneronly = 0
Jezzie Woodget: I can't open this script
You: ok
Montserrat Biedermann accepted your inventory offer.
Montserrat Biedermann: thanks
Jezzie Woodget accepted your inventory offer.
Jezzie Woodget: thx
You: ok
You: open that up and you will see a bunch of red text explaining about it
You: it's been released to the public domain, so you can use it at will
Jezzie Woodget: It says I'm not allowed to view script
Montserrat Biedermann: ditto
BrianA Corleone is Offline
Montserrat Biedermann accepted your inventory offer.
You: try this one
Jezzie Woodget accepted your inventory offer.
Jezzie Woodget: success
You: i think i had permissions set wrong - working now?
Montserrat Biedermann: that one worked
You: ok
You: sorry
You: top has red text explaining it,
You: then the first line underneath the red is "integer owneronly =0;
You: this is really the only line you will probably change in this whole script
You: if it's set to 0, the object will give items to everyone
You: if it's set to 1, the object will give items only to the owner
You: (which could be userful for storing a bunc h of textures without taking up inventory space, but not giving them out to people, for instance)
You: this round item is using it specifically to give out a notecard and a landmark
You: the notecard and the landmark are in the ball's Contents tab
Online Monitor by AngryBeth Shortbread: Time's up Cat Galileo, You need a break from the computer...
You: however, you can put anything you want, and any number of things
Online Monitor by AngryBeth Shortbread: Time's up Cat Galileo, You need a break from the computer...
Online Monitor by AngryBeth Shortbread: Time's up Cat Galileo, You need a break from the computer...
Online Monitor by AngryBeth Shortbread: Time's up Cat Galileo, You need a break from the computer...
You: my online monitor is telling me my time's up, i need a break from the computer
You: that's funny, i didn't know it would do that
Online Monitor by AngryBeth Shortbread: Time's up Cat Galileo, You need a break from the computer...
Online Monitor by AngryBeth Shortbread: Time's up Cat Galileo, You need a break from the computer...
Online Monitor by AngryBeth Shortbread whispers: The Clock is ticking Cat Galileo
You: ok so this is a script you can use to give out anything without much changes
You: "giver example" is the name I gave it
You: you can make any type object and stick it in there
You: useful for giving out notecards, maybe books, textures, whatever your library wants to distribute
You: so we've seen the web monitor and a couple different tools for giving out items
Jeremy Kabumpo is Online
You: and we've seen that different scripts are customized in different ways -- some by changing lines in the script itself (like changing owneronly from 1 to 0) and some by using an accompanying notecard (like the URLS notecard in the monitor)
You: this is another bucky product
You: the video player
You: the video player has an URLS notecard in it
You: and it also has a screen-texture in it
You: both are important
You: the URLS notecard directs the object to play specific videos hosted on the web
You: the screen-texture is used to specify where the videos play
You: it has to be named screen-texture exactly
You: but can be any texture you choose as long as you name it that
You: so that's another way scripts can get input -- from the names of items in the content of the object
You: this will generally be explained in a notecard or maybe web based documentation in the item
You: for instance this comes with a notecard that explains a lot about how to change its settings
You: and you can also go to the web for a users manual
Jezzie Woodget: the video player can't be copied
Jezzie Woodget: does Bucky have a site where we can get his stuff?
You: when you buy (or get for free) tools like this, you will usually have to make thata kind of changes, but it may vary from object to object, so read the notes
You: the video player is something bucky set to only sell one copy of
You: he had a store until recently but it closed
Jezzie Woodget: k
You: i am meaning to get in touch with him to find out how to get more
You: he's tking a break from SL but said he would still supply educational groups with his items
Jeremy Kabumpo is Offline
You: he's a regular in the Alliance Second Life Library google group so he's easy to get in touch with, I just haven't done it yet
You: well
You: i feel t his was a really poor intro to scripting
You: I'm sorry
You: i hope it was useful
Jezzie Woodget: no! it was great
Montserrat Biedermann: no this is fine
Jezzie Woodget: I can't wait to get started
You: and I do suggest taking a look at the video here and the others linked from the website
You: they are more "scripting" and less modifying other people's scripts
You: also New citizens Inc does classes, as do other areas, and that tutorial College of Scripting.... seems pretty good
You: really tho, learning scripting in depth is a bigger project than I want to do
You: do you guys have any questions or comments before I let you get on with your day? :)
You: also New citizens Inc does classes, as do other areas, and that tutorial College of Scripting.... seems pretty good
You: really tho, learning scripting in depth is a bigger project than I want to do
You: do you guys have any questions or comments before I let you get on with your day? :)
Jezzie Woodget: not right now. Thanks.
Montserrat Biedermann: do we have a deadline for our individual projects? and will you post when you're available to help?
You: the deadline is august 13, since we have open house on aug. 14
You: if you have an idea that requires funding, I wil need to know by June 30 so we can decide how to allocate funding and hire the builder
You: I will be available to help Wed. Thurs. and Sat (as i have been) and by appointment, unless there's need for more time
Montserrat Biedermann: okey doke, thanks!
You: thank you!
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, May 24 2008, 2:24 PM EDT
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