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051508 transcript
Azure Bisiani: hi
You: hiya
You: have you done much building?
Azure Bisiani: none, other than my office sign
You: don't want to repeat stuff you know
You: ok
Azure Bisiani: I'd love to do more
You: great, let's start by making a cube
Azure Bisiani: k
You: you can create by right-clicking on the ground and choosing "create"
You: then you should have a magic wand as ursor and a window with info on the object yo're creating
Azure Bisiani: yes
You: ok
Azure Bisiani: what's next
You: if the window is not fully open (should be longer than it is wide), click <<More to expand it
Azure Bisiani: It's fully open
You: you should then see some check boxes and radio buttons at the top, and five tabs along the middle
You: great
Azure Bisiani: yes
You: quick look at the General tab
Azure Bisiani: ok
You: you can rename your object and include an (optional) description)
Azure Bisiani: I see
You: you can also find out info about other people's objects by selecting them, choosing edit, and looking here
Azure Bisiani: good to know
You: you also use this screen to set permissions
Azure Bisiani: k
You: by default the item is yours and yours alone, but you can select to let people take copies, modify, and / or transfer the item themselves
Azure Bisiani: I see
You: lots of items for sale are no copy, no modify, no transfer, so that you can buy it but not replicate it for others
Azure Bisiani: makes sense
You: but people will also set it to let people take their own copies sometimes
You: ok moving along to Object tab
Azure Bisiani: ok
You: unless you have questions
Azure Bisiani: nope
You: object tab has lots of options for changing the basic prim shape
You: be default the cube will always start out at .5x.5x.5
Azure Bisiani: ok
You: that is the "Size (Meters)" setting
Azure Bisiani: i see
You: you can change this by selecting the "Stretch" radio button, or by yuping numbers into the box for precision
Azure Bisiani: ah
You: you can also move it in 3-d by using the "position" option - again, you can select the radio button and drag it around using the arrows, or position it more precisely with numbers
You: there is a limit to how big you can make things - generally 10x10x10 is the max.
Azure Bisiani: go it
Azure Bisiani: got it
You: since this is SL, you can even move the box above the ground and just leav it there
You: that's how i made the office levels
Azure Bisiani: how do you do that?
You: use the "position" tool and drag it up using the blue arrow
Azure Bisiani: got it
You: positions can be tricky so usually try to look at things from several angles to make sure it's really where you thought it was
Azure Bisiani: got it
You: Also on this tab are options to make chan ges to the building block type - we can change these into spheres, etc, by usinmg the pulldown box at the right
Azure Bisiani: I see
You: the options are almost all standard geometric shapes except sculpty, that is a different animal altogether & I'm not covering it at the moment
Azure Bisiani: sure
You: you see the options to taper, and otherwise warp the box
Azure Bisiani: yeah
You: there are similar options for all shapes, but some have unique options. like the sphere her has "dimple"
You: you can also use the "rotate" option to shift your object in three dimensions
Azure Bisiani: I just tried to change the material to glass, but I don't see a change
Azure Bisiani: cool
You: the material and the texture (image) are separate issues
Azure Bisiani: ok
Azure Bisiani: just curious
You: if you change the material it will have some effects - like, glass has very low friction - so people use it for vehicle tires, oddly
You: but it can still look like wood, or rubber, or what have you
Azure Bisiani: hmm
You: I do not know the uses of material choices
You: other than that friction thing, which I just read while prepping for this class :)
Azure Bisiani: : )
You: hollow and path cut let you do pretty cool things
You: hollow
You: path cut
Azure Bisiani: cool
You: so that's something to play with
You: for now let's move on to the second major thing I wanted to touch on
Azure Bisiani: sounds good
You: skip the features tab for now. Go to Textures tab
Azure Bisiani: ok
You: Textures is how you make things look different from their basic wood
You: you see the swatch of wood texture on the tab (on the left)
Azure Bisiani: yes
You: if you click on that, you will get a window that lets you browse your inventory for textures
Azure Bisiani: got it
Azure Bisiani: are there some in there I would I have to have gotten them somewhere?
You: there should be a "textures" folder under the "Library " section
You: in your inventory, "Library" is built in items that you can never delete
Azure Bisiani: I see it now
You: you may also have textures that you have picked up here and there
You: you can get big collections of textures free
You: ok, great
You: one texture is transparent - lots of good uses for that one
You: windows, arer just the beginning
Azure Bisiani: where are those?
You: there should be one called White-transparent in your library
You: here's another one
Azure Bisiani accepted your inventory offer.
Azure Bisiani: thanks
You: you can adjust how transparent things are on the texture tab, at the right top
You: you can also make them glow
You: it works best with some textures and not others
Azure Bisiani: I see it
You: ok great
You: bumpiness is neat, it gives you texture
You: often pretty subtle
Azure Bisiani: I'm not seeing it
You: it is a preference whether you see it or not, you may have the preference turned off to make things run faster
You: hi Mont
Montserrat Biedermann: hi Cat!
Azure Bisiani:
Hi Montserrat
Montserrat Biedermann: Hi Azure!
You: so here is a trick that took me a long time to learn
You: see at the top left, there is a radio button for 'select texture'
Azure Bisiani: yes
You: if you click that radio button you should see little circles with cross in them on each side of the object
Azure Bisiani: yes
You: if you now click just ONE side of the object, you should see the circle only on that side
Azure Bisiani: yes
You: now if you choose a texture it will ONLY go on that side
You: so you can make each ide different
[here is a NEW torley linden video on this very topic! http://vidtuts.s3.amazonaws.com/QUICKTIP-Make-a-1-way-tinted-window.mp4]
Azure Bisiani: I can't get it to work
You: i had a heck of a time getting this to work
You: make sure the circle is showing on the side you want to change
Azure Bisiani: yes it is
You: while it's still showing click the texture swatch
You: in the Texture tab
Azure Bisiani: Yes, I am
Azure Bisiani: I've got my texture up - now what?
You: then choose a new texture -- and click select
You: it *should* work
You: like I said I had a lot of trouble with this at first
Azure Bisiani: nope
You: i'm not sure why
Azure Bisiani: well, I can play with it
Azure Bisiani: I think I have both color and texture applied to my object
You: ok
Azure Bisiani: How do I get the color off?
You: that can happen
Azure Bisiani: Is there a way to get the color back to the default?
You: click the color swatch and select white
You: i think that's the only way -- only way I know
Azure Bisiani: ok
You: to chang the texture back to default, click texture swatch and choose default
You: you can also choose "blank" for texture - handy if you're trying to color something and don't want the woodgrain to come thru
Azure Bisiani: ok - now my one sided texture worked
You: to adjust the stretchyness of the texture you can change repeats per face
You: to make the texture smaller raise the repeats per face number
Azure Bisiani: ok
You: you can also rotate the texture and move it up and down or side to side
You: so this is another area to play with
You: questions?
Azure Bisiani: no - this is neat
You: here's the really useful thing about textures
You: you can make your own textures and import them
You: this is how I make posters, etc
Azure Bisiani: oh
You: you have to make the texture in an external program like photoshop, a draw program, or even power point
Azure Bisiani: Like a photo?
You: you can use a photo
Azure Bisiani: how do you import?
You: the restriction is that you need to save it in specific formats - jpg is the most common
Azure Bisiani: ok You: then you go to file menu
Azure Bisiani: ok
You: upload image
Azure Bisiani: k
You: it will cost you $L10 each
You: not much in US dollars but it adds up :)
Azure Bisiani: sure
Azure Bisiani: Once it's imported, how do you apply to your shape?
You: once it's uploaded it will be in your inventory to select
Azure Bisiani: ok
You: using the same method we were using for these textures
Azure Bisiani: cool
You: ok, any other questions on that?
I want to cover one more area
Azure Bisiani: go for it
You: we are going to look at making more complex items, linking two prims together to form one larger object
Azure Bisiani: god
Azure Bisiani: good
You: you can duplicate your current object by holding down shift, and dragging the position arrow
You: well, select position radio button first You: then shift-drag
Azure Bisiani: woah - I lost it
Azure Bisiani: ok - say that again
Azure Bisiani: shift what?
You: ok, select the object, choose the position radio button, then shift-drag the item
Azure Bisiani: how do I select it again?
You: right-click the ojbect and choose edit
You: the arrows for moving the jobect should show
Azure Bisiani: ok, now what?
Azure Bisiani: yes
You: hold down the shift key and while keeping it held down, drag one of the arrows
Azure Bisiani: got it
You: voiila, a perfect replica
You: ok
Azure Bisiani: :)
You: right-click and edit one of the two
You: while it is still selected, hold down the shift key and right-click the other one
You: they should both be selected now
Azure Bisiani: yes
You: ok You: ,eep them selected, and go to the "Tools" menu. choose 'link" (about halfway down)
Azure Bisiani: got it
You: now they should be a single, 2-prim item
You: you can right-click and edit them as one object
Azure Bisiani: got it
You: some editing choices won't work right, but you can move , rotate, etc
You: I think stretch sometimes gets funky
You: if you want to edit one item at a time, you can select "edit linked parts" on the upper portion of the edit window
You: if you want to Unlink them you can select "Unlink" from the Tools menu
Azure Bisiani: where was the edit linked parts?
You: looking at the edit window, it si right below the radio button for "Select texture"
Azure Bisiani: ok
Azure Bisiani: I see
You: hiya
You: have you done much building?
Azure Bisiani: none, other than my office sign
You: don't want to repeat stuff you know
You: ok
Azure Bisiani: I'd love to do more
You: great, let's start by making a cube
Azure Bisiani: k
You: you can create by right-clicking on the ground and choosing "create"
You: then you should have a magic wand as ursor and a window with info on the object yo're creating
Azure Bisiani: yes
You: ok
Azure Bisiani: what's next
You: if the window is not fully open (should be longer than it is wide), click <<More to expand it
Azure Bisiani: It's fully open
You: you should then see some check boxes and radio buttons at the top, and five tabs along the middle
You: great
Azure Bisiani: yes
You: quick look at the General tab
Azure Bisiani: ok
You: you can rename your object and include an (optional) description)
Azure Bisiani: I see
You: you can also find out info about other people's objects by selecting them, choosing edit, and looking here
Azure Bisiani: good to know
You: you also use this screen to set permissions
Azure Bisiani: k
You: by default the item is yours and yours alone, but you can select to let people take copies, modify, and / or transfer the item themselves
Azure Bisiani: I see
You: lots of items for sale are no copy, no modify, no transfer, so that you can buy it but not replicate it for others
Azure Bisiani: makes sense
You: but people will also set it to let people take their own copies sometimes
You: ok moving along to Object tab
Azure Bisiani: ok
You: unless you have questions
Azure Bisiani: nope
You: object tab has lots of options for changing the basic prim shape
You: be default the cube will always start out at .5x.5x.5
Azure Bisiani: ok
You: that is the "Size (Meters)" setting
Azure Bisiani: i see
You: you can change this by selecting the "Stretch" radio button, or by yuping numbers into the box for precision
Azure Bisiani: ah
You: you can also move it in 3-d by using the "position" option - again, you can select the radio button and drag it around using the arrows, or position it more precisely with numbers
You: there is a limit to how big you can make things - generally 10x10x10 is the max.
Azure Bisiani: go it
Azure Bisiani: got it
You: since this is SL, you can even move the box above the ground and just leav it there
You: that's how i made the office levels
Azure Bisiani: how do you do that?
You: use the "position" tool and drag it up using the blue arrow
Azure Bisiani: got it
You: positions can be tricky so usually try to look at things from several angles to make sure it's really where you thought it was
Azure Bisiani: got it
You: Also on this tab are options to make chan ges to the building block type - we can change these into spheres, etc, by usinmg the pulldown box at the right
Azure Bisiani: I see
You: the options are almost all standard geometric shapes except sculpty, that is a different animal altogether & I'm not covering it at the moment
Azure Bisiani: sure
You: you see the options to taper, and otherwise warp the box
Azure Bisiani: yeah
You: there are similar options for all shapes, but some have unique options. like the sphere her has "dimple"
You: you can also use the "rotate" option to shift your object in three dimensions
Azure Bisiani: I just tried to change the material to glass, but I don't see a change
Azure Bisiani: cool
You: the material and the texture (image) are separate issues
Azure Bisiani: ok
Azure Bisiani: just curious
You: if you change the material it will have some effects - like, glass has very low friction - so people use it for vehicle tires, oddly
You: but it can still look like wood, or rubber, or what have you
Azure Bisiani: hmm
You: I do not know the uses of material choices
You: other than that friction thing, which I just read while prepping for this class :)
Azure Bisiani: : )
You: hollow and path cut let you do pretty cool things
You: hollow
You: path cut
Azure Bisiani: cool
You: so that's something to play with
You: for now let's move on to the second major thing I wanted to touch on
Azure Bisiani: sounds good
You: skip the features tab for now. Go to Textures tab
Azure Bisiani: ok
You: Textures is how you make things look different from their basic wood
You: you see the swatch of wood texture on the tab (on the left)
Azure Bisiani: yes
You: if you click on that, you will get a window that lets you browse your inventory for textures
Azure Bisiani: got it
Azure Bisiani: are there some in there I would I have to have gotten them somewhere?
You: there should be a "textures" folder under the "Library " section
You: in your inventory, "Library" is built in items that you can never delete
Azure Bisiani: I see it now
You: you may also have textures that you have picked up here and there
You: you can get big collections of textures free
You: ok, great
You: one texture is transparent - lots of good uses for that one
You: windows, arer just the beginning
Azure Bisiani: where are those?
You: there should be one called White-transparent in your library
You: here's another one
Azure Bisiani accepted your inventory offer.
Azure Bisiani: thanks
You: you can adjust how transparent things are on the texture tab, at the right top
You: you can also make them glow
You: it works best with some textures and not others
Azure Bisiani: I see it
You: ok great
You: bumpiness is neat, it gives you texture
You: often pretty subtle
Azure Bisiani: I'm not seeing it
You: it is a preference whether you see it or not, you may have the preference turned off to make things run faster
You: hi Mont
Montserrat Biedermann: hi Cat!
Azure Bisiani:
Hi Montserrat
Montserrat Biedermann: Hi Azure!
You: so here is a trick that took me a long time to learn
You: see at the top left, there is a radio button for 'select texture'
Azure Bisiani: yes
You: if you click that radio button you should see little circles with cross in them on each side of the object
Azure Bisiani: yes
You: if you now click just ONE side of the object, you should see the circle only on that side
Azure Bisiani: yes
You: now if you choose a texture it will ONLY go on that side
You: so you can make each ide different
[here is a NEW torley linden video on this very topic! http://vidtuts.s3.amazonaws.com/QUICKTIP-Make-a-1-way-tinted-window.mp4]
Azure Bisiani: I can't get it to work
You: i had a heck of a time getting this to work
You: make sure the circle is showing on the side you want to change
Azure Bisiani: yes it is
You: while it's still showing click the texture swatch
You: in the Texture tab
Azure Bisiani: Yes, I am
Azure Bisiani: I've got my texture up - now what?
You: then choose a new texture -- and click select
You: it *should* work
You: like I said I had a lot of trouble with this at first
Azure Bisiani: nope
You: i'm not sure why
Azure Bisiani: well, I can play with it
Azure Bisiani: I think I have both color and texture applied to my object
You: ok
Azure Bisiani: How do I get the color off?
You: that can happen
Azure Bisiani: Is there a way to get the color back to the default?
You: click the color swatch and select white
You: i think that's the only way -- only way I know
Azure Bisiani: ok
You: to chang the texture back to default, click texture swatch and choose default
You: you can also choose "blank" for texture - handy if you're trying to color something and don't want the woodgrain to come thru
Azure Bisiani: ok - now my one sided texture worked
You: to adjust the stretchyness of the texture you can change repeats per face
You: to make the texture smaller raise the repeats per face number
Azure Bisiani: ok
You: you can also rotate the texture and move it up and down or side to side
You: so this is another area to play with
You: questions?
Azure Bisiani: no - this is neat
You: here's the really useful thing about textures
You: you can make your own textures and import them
You: this is how I make posters, etc
Azure Bisiani: oh
You: you have to make the texture in an external program like photoshop, a draw program, or even power point
Azure Bisiani: Like a photo?
You: you can use a photo
Azure Bisiani: how do you import?
You: the restriction is that you need to save it in specific formats - jpg is the most common
Azure Bisiani: ok You: then you go to file menu
Azure Bisiani: ok
You: upload image
Azure Bisiani: k
You: it will cost you $L10 each
You: not much in US dollars but it adds up :)
Azure Bisiani: sure
Azure Bisiani: Once it's imported, how do you apply to your shape?
You: once it's uploaded it will be in your inventory to select
Azure Bisiani: ok
You: using the same method we were using for these textures
Azure Bisiani: cool
You: ok, any other questions on that?
I want to cover one more area
Azure Bisiani: go for it
You: we are going to look at making more complex items, linking two prims together to form one larger object
Azure Bisiani: god
Azure Bisiani: good
You: you can duplicate your current object by holding down shift, and dragging the position arrow
You: well, select position radio button first You: then shift-drag
Azure Bisiani: woah - I lost it
Azure Bisiani: ok - say that again
Azure Bisiani: shift what?
You: ok, select the object, choose the position radio button, then shift-drag the item
Azure Bisiani: how do I select it again?
You: right-click the ojbect and choose edit
You: the arrows for moving the jobect should show
Azure Bisiani: ok, now what?
Azure Bisiani: yes
You: hold down the shift key and while keeping it held down, drag one of the arrows
Azure Bisiani: got it
You: voiila, a perfect replica
You: ok
Azure Bisiani: :)
You: right-click and edit one of the two
You: while it is still selected, hold down the shift key and right-click the other one
You: they should both be selected now
Azure Bisiani: yes
You: ok You: ,eep them selected, and go to the "Tools" menu. choose 'link" (about halfway down)
Azure Bisiani: got it
You: now they should be a single, 2-prim item
You: you can right-click and edit them as one object
Azure Bisiani: got it
You: some editing choices won't work right, but you can move , rotate, etc
You: I think stretch sometimes gets funky
You: if you want to edit one item at a time, you can select "edit linked parts" on the upper portion of the edit window
You: if you want to Unlink them you can select "Unlink" from the Tools menu
Azure Bisiani: where was the edit linked parts?
You: looking at the edit window, it si right below the radio button for "Select texture"
Azure Bisiani: ok
Azure Bisiani: I see
Latest page update: made by CatGalileo
, May 30 2008, 10:36 AM EDT
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